New on the flightline · Registration SP-LCS
Hanscoque Avionics

The Piper CubMark Five · Two-seat trainer

A faithful little Cub with a complete, working instrument panel. Every gauge reads live, every control surface moves, and she can be flown from the cockpit seat itself.

The Aircraft

A complete little Cub

Parked on the grass beside the timber hangars, the yellow Cub is the newest arrival at Ruritania Aerodrome. She is built as a tandem two-seat trainer, so an instructor and a student can fly together and hand control back and forth between them.

The Mark Five goes further than any Cub before it. There is a working yoke, a first-person cockpit view and a radio you can tune by touch. You can sit down, start her up and fly, watching the needles move in front of you as you go.

TypePiper Cub
VariantMark Five
RegistrationSP-LCS
BuilderHanscoque Avionics
13Live instruments
2Tandem seats
4Moving surfaces
4Camera views
The Instrument Panel

Every needle is live

A full six-pack of flight instruments sits at the heart of the panel, with a row of engine and systems gauges above. Each one reads live from the aircraft as she flies. Click most of the gauges and a voice reads your speed, height or heading aloud.

Air-
speed
Attitude
Alti-
meter
Turn
coord.
Heading
VSI
The Hanscoque Avionics instrument panel: compass and cockpit-view button on top, a row of five engine gauges, then the six primary flight instruments.
The panel as the pilot sees it, with the compass and view button above.
The six-pack

Flight instruments

  • Airspeed indicator knots
  • Attitude indicator artificial horizon
  • Altimeter feet
  • Turn coordinator
  • Direction indicator heading
  • Vertical speed indicator VSI
Top row

Engine & systems

  • Tachometer RPM
  • Oil temperature & oil pressure
  • Suction vacuum
  • Ammeter amps
  • Fuel left & right tanks
On the dash

And more besides

  • Liquid magnetic compass
  • Working flying yoke
  • Simulated radio stack
  • Spoken readouts click a gauge
From the Pilot's Seat

Fly her from the cockpit

View over the pilot's shoulder in the Cub cockpit: the instrument panel, radio stack and yoke, with the airfield, hangars and lake through the windscreen.
Cockpit view: the panel, the radio stack and the yoke, with the aerodrome beyond.

Switch to cockpit view and you are sitting in the Cub, not watching her from outside. There is no need for the viewer's mouse-look. The instruments, compass, yoke and surrounding controls are all in front of you and all working as you fly.

The yoke is fully animated. Pull back and it comes towards you, and out on the tail the elevator rises with it. Bank, and the ailerons answer. From the pilot's seat you can see the whole chain from hand to wing.

◉ Front view

Look at the aircraft from ahead, with the propeller turning towards you.

◉ Side view

A broadside view, ideal for watching the rudder and elevator at work.

◉ Chase view

An external camera that follows the Cub around the sky.

◉ Cockpit view

First-person from the pilot's seat, with the live panel and moving yoke in front of you.

Starting & Flying

Sit down, start her up, and fly

Click the Cub to climb aboard. The first person in takes the controls and a second can board behind as the other crew member. Both seats have belts. When you've had enough, click the aircraft again to step out to the side.

Engine

Page Up first press

Starts the engine. The prop spins up and she settles to idle.

Page Up again

Adds power, a step at a time.

Page Down

Eases power off a step at a time. Take it to zero and the engine stops.

On the ground

←→

Steer the nose to taxi out across the grass.

↓ pull back

Once you've rolled onto the strip, added power and built up speed, pull back to lift off.

In the air

←→

Bank into turns.

↑↓

Climb and descend.

Landing

Page Down

Ease the power off, glide down, and roll to a halt on the grass.

✦ Moving surfaces

Elevator, rudder and both ailerons respond to every input you make.

✻ Spinning prop

The propeller turns whenever the engine is running, and stops when you shut her down.

✸ Navigation lights

Flashing lights mark the wingtips and tail.

Port Starboard Tail
Dual Controls

A trainer built for two

With two seats in tandem, control can pass between the people aboard: an instructor guiding a student, or two friends sharing the flying. Control only changes hands when the other pilot accepts it, so there is never a scramble over the stick.

Handing over control

Whoever is flying says: you have control

The other pilot takes it by saying: i have control

Just type the phrase in local chat. The handover happens only once both have spoken.

❖ Radio & traffic

Click the radio controls in the cockpit to hear simulated traffic: fictional aircraft and aviation-style calls that make the region feel busy while you're aloft. It's there for atmosphere only and isn't linked to any real air traffic.

☼ The magnetic compass

A one-time set-up. Face true north, then touch and hold the compass for about a second and a half until it says north set. After that, a short tap reads out your heading.

⚙ Cockpit detail

An ignition key in its keyhole, toggle switches, on/off and lights switches and the Piper Cub badge. These are decorative for now and may be wired up in a future update.

What's New

The Mark Five at a glance

Everything built into the Cub, from the gauges to the radio.

Piper Cub Mark Five poster summarising the cockpit, instrument panel, flying capabilities and new Mark Five features.
The Mark Five poster from Hanscoque Avionics.

A note on regions

The Cub is a physical aircraft, so she flies best on a healthy region. If you see heavy rubber-banding or stutter, that's the region or your connection rather than the aircraft. A relog usually helps.