A faithful little Cub with a complete, working instrument panel. Every gauge reads live, every control surface moves, and she can be flown from the cockpit seat itself.
Parked on the grass beside the timber hangars, the yellow Cub is the newest arrival at Ruritania Aerodrome. She is built as a tandem two-seat trainer, so an instructor and a student can fly together and hand control back and forth between them.
The Mark Five goes further than any Cub before it. There is a working yoke, a first-person cockpit view and a radio you can tune by touch. You can sit down, start her up and fly, watching the needles move in front of you as you go.
A full six-pack of flight instruments sits at the heart of the panel, with a row of engine and systems gauges above. Each one reads live from the aircraft as she flies. Click most of the gauges and a voice reads your speed, height or heading aloud.
Switch to cockpit view and you are sitting in the Cub, not watching her from outside. There is no need for the viewer's mouse-look. The instruments, compass, yoke and surrounding controls are all in front of you and all working as you fly.
The yoke is fully animated. Pull back and it comes towards you, and out on the tail the elevator rises with it. Bank, and the ailerons answer. From the pilot's seat you can see the whole chain from hand to wing.
Look at the aircraft from ahead, with the propeller turning towards you.
A broadside view, ideal for watching the rudder and elevator at work.
An external camera that follows the Cub around the sky.
First-person from the pilot's seat, with the live panel and moving yoke in front of you.
Click the Cub to climb aboard. The first person in takes the controls and a second can board behind as the other crew member. Both seats have belts. When you've had enough, click the aircraft again to step out to the side.
Starts the engine. The prop spins up and she settles to idle.
Adds power, a step at a time.
Eases power off a step at a time. Take it to zero and the engine stops.
Steer the nose to taxi out across the grass.
Once you've rolled onto the strip, added power and built up speed, pull back to lift off.
Bank into turns.
Climb and descend.
Ease the power off, glide down, and roll to a halt on the grass.
Elevator, rudder and both ailerons respond to every input you make.
The propeller turns whenever the engine is running, and stops when you shut her down.
Flashing lights mark the wingtips and tail.
With two seats in tandem, control can pass between the people aboard: an instructor guiding a student, or two friends sharing the flying. Control only changes hands when the other pilot accepts it, so there is never a scramble over the stick.
Whoever is flying says: you have control
The other pilot takes it by saying: i have control
Just type the phrase in local chat. The handover happens only once both have spoken.
Click the radio controls in the cockpit to hear simulated traffic: fictional aircraft and aviation-style calls that make the region feel busy while you're aloft. It's there for atmosphere only and isn't linked to any real air traffic.
A one-time set-up. Face true north, then touch and hold the compass for about a second and a half until it says north set. After that, a short tap reads out your heading.
An ignition key in its keyhole, toggle switches, on/off and lights switches and the Piper Cub badge. These are decorative for now and may be wired up in a future update.
Everything built into the Cub, from the gauges to the radio.
The Cub is a physical aircraft, so she flies best on a healthy region. If you see heavy rubber-banding or stutter, that's the region or your connection rather than the aircraft. A relog usually helps.